A downloadable game

Semi-reskin of the example project as a blacksmith hammering metal ingots! Took a track of mine and mapped some of the anvil/brake drum/other percussive hits to gem spawns, repurposed the roundedcube script from my 2nd soundtoy to help with the "hammering" animation for the ingots. Gems that get to "late" status without having been hit trigger a MissGem event in Wwise, playing a BFXR effect, which triggers audio ducking on the anvil/percussion stem.


Currently, gems don't spawn during the last bar of the intro / last bar before the loop goes back to the beginning due to the way that the movement interacts with Wwise callbacks. (The beatmap is also fairly repetitive until 1:42, I should definitely elaborate on that a bit more!)

Download

Download
EvanWardell_RhythmGame1_MacApp.zip 75 MB
Download
EvanWardell_RhythmGame1_WindowsApp.zip 74 MB

Leave a comment

Log in with itch.io to leave a comment.